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War on Drugs

​What Prompted and Inspired Me

Better viewing experience with sound.

​What Problem Am I Solving

By 2020, there had been up to 10,000,000 people doing drugs in China, and a large proportion of them were entrapped into drug-taking. This project is trying to help young people stay away from drug traps.

Preliminary Research

Research Goal
Research Method
Research Result

Research Result: There are a large number of people taking drugs in China, and among them young people take a large proportion.

Research Goal: Trying to figure out the status quo of drug-taking in China

Source:

1.Criminal Law of the People’s Republic of China

2.Annual Report on Drug Control in China (2018)

3.China Drug Situation Report (2019)

4.IHME, Global Burden of Disease

Research Method: Literature Review

The number of people doing drugs in China (by 2020):

10 million

Percentage of people are between 18yrs and 35yrs:

73%

Age of doing drugs for the first time:

13-16yrs

Number of deaths from illicit drugs,1990-2017 (direct deaths from drug overdoses)

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Prevalence of drug use disorders by age, China, 2017 (The percentages haven’t changed much in the past 20 years)

Find Answers Through Ambiguity

 

 

 

I needed to investigate further to come up with an idea. There is a pressing questions to be answered: Why are there so many young people doing drugs in China? 

Research methods: Interview, survey and literature review

Anti-drug education in and out of school is somewhat unattractive and inefficient.

It doesn’t work very well and the young are hoping for something more interesting.

Seven people participated in the interviews.

Journey Map

 

 

 

A platform with updated information 

Opportunities 

 

 

 

An educational game

An anti-drug website with a collection of interactive games

An interesting and interactive platform

A platform with several modules, including drugs’ appearances, origins and types

Site Map

Home Page

Log in/Sign up

Learn Page

News Page

Game Page

Forum Page

Record Page

Design

 

 

 

How I Turned My Design into Real Web Pages

Most of the pages were realized!

Usability Testing

To identify any usability problems and determine the participant's satisfaction with the website, I conducted a usability test.

Recruiting Participants

The participants need to be people who had no involvement in the design or development of the website; people who represented a target audience(Chinese adolescents whose ages were between 16 and 24).

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截屏2022-02-28 下午10.54.26.png

Equipment: Laptop

Scenarios

I designed 8 scenarios for the laptop testing, and the tasks catered for each participant. Before deciding the tasks, I had short interviews with the participants, in order to make it easier for them to fit in the scenarios.

Scenario 1

You are going to take part in a knowledge competition on drug. The scope of the competition covers the origins, types, and appearances of drugs. To arm yourself with ample knowledge, you would like to use the website to learn more about drug...

​

Scenario 2

You want to share your view with people who are concerned about drug control in China on the Internet...

​

Scenario 3

You want to play the puzzle games and complete the games...

Methods: Surveys, Contextual Inquiry

Metrics

background

satisfaction

likelihood to use/recommend the website

successful completion rates

error rates

time on tasks

...

(Testing)

Data Analysis

Qualitative Data

Quantitative Data

My First Board (17).jpg

Error-free rate: 40%

Average Time on Each Task:  20min; 16min; 23min

Satisfaction Rate(according to the scale): 67%

successful completion rates

Recommendation Rate(according to the scale): 45%

Observations about pathways participants took

Report

© 2021 by Ningxuan Wang

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